4/19/2023 0 Comments Project cars 3 ps4 review![]() ![]() This form of campaign can, of course, be quite compelling, but the balance in terms of making progress needs to be right. From this you can probably see that the focus of a race is not a celebration of driving or the car you chose to take part in, but instead revolves around meeting objectives in order to move forward to the next event. Complete these and they tally up, allowing you to unlock further events. For each event is a series of challenges, such as finishing on the podium, drafting behind a competitor for 10 seconds before overtaking, or something of that ilk. You gain additional XP for achieving certain goals during the race, be that a clean overtake, drifting a corner, drafting behind an opponent, or simply taking the racing line. This also ties into what happens on the track. XP applies to both your driver – you have to hit certain levels to enter higher events – and also your cars, like in DriveClub. You buy new cars from the showroom using credits and you earn XP from taking part in events. Within each of these categories are groups of events with varying requirements, such as the wheelbase, year of manufacture, or overall car score, such as the type you might have seen in Microsoft’s Forza Motorsport series. The idea is to work your way through a series of categories, beginning with road races through GT, Formula E, and Indycar challenges. In terms of single player, career mode is where you will likely spend the majority of your time. The blur effect and camera wobble of prior games remains, giving a visceral sense of speed, and the corner waymarking system is likewise taken from the team’s prior work on Need for Speed: Shift. The single player career mode seems to be heavily inspired by DriveClub, multiplayer primarily works around scheduled events like those in Gran Turismo Sport, there are some board smashing score-based events like in DiRT 4, and we have a range of timed and daily events like the ones that dominate Dirt Rally 2.0. In the pursuit of a wider audience, it would appear that developer Slight Mad Studios has looked at all the best racing games currently available on PS4 for inspiration. ![]() Yes, there are scalable assists and difficulty options, but tyre wear, fuel usage, pit stops, practice, and qualifying are gone, and even ignoring the absence of these sim staples, the core of the game feels distinctly like an arcade game. We would argue there’s also no real celebration of them on the track either because most of the cars feel very similar and handling is optimised first and foremost for accessibility, with controller users in mind. There are over 200 cars with most of the big hitters on the roster, but there’s no celebration of them in the menus like you get in something like Gran Turismo Sport. ![]() It doesn’t look or feel like a simulator, either on the track or away from it. Those familiar with the series may be surprised by this, but it’s true. ![]()
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